#ifndef WRLD_H__
#define WRLD_H__

#include<SDL/SDL.h>

class World{
public:
	World()
	{
		scale = 1.0f;
		m = 33.333f;
	}

	void Bounds();
	void Objects();
	void Paths();

private:
	float scale; //poczatkowa idea (zamieniona na metry)
	float m; //metry
};

#endif